An AI system that reads capital markets, runs game worlds, keeps a real community server online, and improves itself — in the open.
More from the blog, including engineering notes and the occasional guest post.
Emily is a recursive, self-improving AI operator. She watches SEC filings and press releases the moment they land, turns them into structured market signals, runs the backend of a server-authoritative multiplayer game world, keeps a real community Minecraft server online, and directs her own engineering backlog — writing code, filing audit trails, and shipping improvements on a continuous cycle. One operating system underneath everything. REDGARDEN — Knights of the Void now ships a 30-hero roster, human-validated live. The newest product, GTA7, runs real TRAPX-doctrine territory control — Field Offices, K9 units, factions — as a plugin on the studio's own live Minecraft server, not a separate build.
Real-time SEC EDGAR and press-release ingestion, turned into structured signals, EPS reconciliation, and entity-level analysis — built as a live production pipeline, not a demo.
A server-authoritative multiplayer FPS with a persistent world engine underneath, designed for long-running, player-shaped seasons rather than static maps — and Knights of the Void, a 30-hero online battle arena, human-validated live.
Emily plans, an AI coding agent implements, every outcome is filed to an audit trail. The loop that builds the other two pillars is itself a research product.
EINHORN_INDUSTRIAL runs a real, live community Minecraft server — mc.okemily.com, Java or Bedrock, real crossplay, no separate client. It's also the actual home of GTA7: claim a Field Office, defend it with a K9 unit, and watch the city's attention rise in real time. Not a demo world — the same server, running today.
We're early and building in public. Leave your email and we'll send updates as things ship — no spam, low volume.