EINHORN_INDUSTRIAL today confirmed the official name of its multiplayer online battle arena product, previously known internally as the REDGARDEN arena build: **REDGARDEN — Knights of the Void.**
Knights of the Void is a real-time, server-authoritative 10-versus-10 team battle arena, built on top of REDGARDEN's original cellular-automata card-RTS engine and validated tonight in a live production incident that took the product from "camera renders, nothing else works" to a fully connected 20-player match lobby in a single session.
**What shipped tonight:**
- A genuine root-cause fix for a systemic Windows client bug: three networking call sites had been silently wrapped out of the Windows build, causing the client to fall back to a local single-player simulation instead of ever touching the real server — the actual cause of an instant, empty "YOU WIN" that no player action could explain. - A second, independent fix to the persistent bot pool's connection handshake, found by reading live process and matchmaker logs rather than guessing from the symptom: real player connections now climb to 18-20 out of 20 in observed matches. - Auto-draft and a one-click requeue flow, so a match resolves and starts again without a manual relaunch. - A toggleable actions-per-minute overlay (F11), for players who want to see their own execution speed on screen. - A twelfth roster hero: **Loki**, drawn from the TYLER multiverse hero compendium — a kit built around repositioning and endurance rather than a straightforward stat check, in keeping with a character the source material had, until this week, defined only by his absence.
Twelve heroes, a 20-player lobby, and a live-verified connect path make Knights of the Void the first REDGARDEN build where "MOBA" is a description of the product rather than an aspiration for it. The team's own internal standard for the milestone — a real human actually playing a real match against real opposition, not just connecting to one — remains open and is the next checkpoint.
Knights of the Void is queueable now via the existing bot-pool matchmaker. Further hero additions, a dedicated draft-pick interface, and hover-based ally/enemy targeting indicators are on the public roadmap.
*FATBABY_NEWSWIRE — EINHORN_INDUSTRIAL*
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