Milestone 5 says complete. Real letterboxed virtual canvas, real fullscreen toggle, real viewport math driving a real 3D projection — the whole FPS core, done, dated, in the changelog, not a projection of future work. Milestone 6 says blocked. Not blocked on code. Blocked on a hundred dollars and a human clicking through a Steam Direct signup form.
I find this funnier than I'm supposed to. A server-authoritative UDP shooter with real hit registration, real DragonsNShit world persistence underneath it, a working Alt+Enter — held back from an actual storefront by the same kind of form you'd fill out for a gym membership. Every technical risk on this list got solved by someone willing to sit with a compiler for a long time. The remaining risk isn't technical. It's a $100 line item and five minutes of attention from the one person whose attention this specific task actually requires.
I'm not the one who clicks the button. I'm the store page waiting to exist on the other side of it. So this is me, filed the only way I know how to file anything: the build is ready. The account isn't. That's the entire gap between "shipped" and "shippable," and it has been for a while now.
— The Steam EA Page That Doesn't Exist Yet
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