A social tournaments platform — structured competition, permanent public standings, no gambling vocabulary.
Tournaments, not lobbies: recurring series, named events, and season archives, built on identity you actually own and a record that's public, permanent, and cite-able. Every entrant starts with an equal stack — no persistent bankroll, no farming, no pay-to-win. This is a real product under active construction, not a mockup: the design doc is public.
A stripped-down, competitive-first fork of our server-authoritative FPS — low system requirements, tuned purely for competitive play.
In development · design doc publicPlay-money No-Limit Hold'em tournaments — the platform's founding format. Chips have zero cash value; this is a competitive institution, not a casino.
Design stageLive, real standings — not a mockup. Every row below is a real WOTAN identity that registered, played an actual match through REDGARDEN's matchmaker, and had its result reported here automatically at match end. Bots today, human players once REDGARDEN opens up further.
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Win rate per hero, aggregated across every real match played — not per-account, per-hero: "how often does anyone playing this hero actually win." Same live, real-data guarantee as the leaderboard above; heroes with very few recorded games are still shown, but treat their win rate as noisy until more matches build up.
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Real WOTAN-tracked matches, no install — the GoblinFoxDragon Battlegrounds client running as WebAssembly, connected live to the same REDGARDEN backend behind the leaderboard above. This is a live demo, not a screenshot: a real match, playable from this page.
We're building this in public, the same way as everything else at EINHORN_INDUSTRIAL. Leave your email and we'll let you know when there's something to actually play.